Skills:
Here is, in case you wanted to see, a full list of all the class's skills:
The Warrior:
Warriors (Lvl 2): Bash - A weak bash to the enemy, but at low levels, along with it's extremely
fast reuse time, make it deadly for low level enemies.
Warriors (Lvl 20): Critical Hit - Attack the enemy with a full damage blow, slower reuse time,
but makes a handly skill all the way to level 150.
Warriors (Lvl 30): Blood Thirst - This unvisibly increases your maximum damage power.
Warriors (Lvl 50): Devistating Blow - Hits the enemy with a blow that is twice as strong
as a regular attack.
Warriors (Lvl 75): Double - Slashes the enemy 2 times in one attack.
Warriors (Lvl 100): Noble Protection - Greatly increases your maximum HP.
Warriors (Lvl 125): Triple - Unleash 3 slashes to the enemy in one attack.
Warriors (Lvl 150): Rage - Go into a fury for a short amount of time, unleashing eather a
devistating blow, critical hit, or regular hit with every attack.
Warriors (Extra skill 1): Force Gaurd - Increases your Maximum HP by a huge amount.
This can also be used with noble protection.
Warriors (Extra skill 2): Natural Healing - Starts regenerating your HP at a high rate.
Warriors ([Ultimate Skill] Extra skill 3): Fury of `Bain - Go into a raging frenzy for a longer period of time.
The Wizard:
Wizards (Lvl 2): Flame - Casts a flame on the enemy, exactly like the spell Fire, but
doesn't require any MP.
Wizards (Lvl 15): Minor Portal - Takes you to eather Nelbee or Braiyn Graveyard,
wich can save you alot of walking that other skills will have to do.
They can get Nelbee Portal, but thats only to Nelbee, which they usually don't
travel to unless they died or need items, and they have to use MP for it.
Wizards (Lvl 30): Lightning Storm - Conjures storm clouds striking lightning on everything
in sight..
Wizards (Lvl 50): Summon Creature - Summons a cow to distract enemies away from
attacking you.
Wizards (Lvl 75): Shock - Summons a bolt of electricity on your foe, doing a large amount of
damage.
Wizards (Lvl 100): Teleport - Teleports you to a number of useful areas.
Wizards (Lvl 125): Mecketon Wave - Summons a wave of Mecketon to engulf your enemy in it doing
a huge amount of damage.
Wizards (Lvl 150): Elemental Revenge - Summon 4 of the elements upon your foe, then make them
react in a Mecketon explosion by smashing them together doing an ultra amount of damage.
Wizards (Extra skill 1): Thirst of Gods - Makes you or a team mate have a huge boost on their
maximum strength.
Wizards (Extra skill 2): Casting Fury - Regenerates your skills 4 times as fast.
Wizards ([Ultimate Skill] Extra skill 3): Maelstrom - Conjures an image of surreal reality on your
foe, doing a supernatural amount of damage.
The Cleric:
Clerics (Lvl 2): Minor Heal - Equivalent to using a small potion, but without
needing to by one or go to town.
Clerics (Lvl 20): Recharge - Recharges your HP over time, which takes longer, but
it recharges a large amount of HP for that level.
Clerics (Lvl 30): Undead Strike - Does a very strong damage attack to the undead.
Clerics (Lvl 50): Strong Healing - Heals a large amount of HP.
Clerics (Lvl 75): Holy - Summons a holy light and does a strong damage to enemies, but does a
godly amout of damage to the undead.
Clerics (Lvl 100): Regenerate - A superior HP regeneration spell.
Clerics (Lvl 125): Ultra Healing - Heals eather 9999 HP, or heals an amount equal to half of your HP.
Clerics (Lvl 150): Bless - Gives a team mate (not yourself) the ability to hit enemies with -2
off their regular attack speed, gives them an HP/MP/strength boost, and heals everyone
in site.
Clerics (Extra Skill 1): Skill Regeneration - Regenerates your skills twice as fast, and can be used
again as soon as it wears off.
Clerics (Extra Skill 2): Complete Healing - Completely heal a team mate (not yourself). This has a low
reuse time.
Clerics (Extra Skill 3): Divine Regeneration - Makes a team mate's health regenerate 1/4 in 10 seconds, and
can be reused every 20 seconds.
Clerics ([Ultimate Skill] Extra Skill 4): Self Blessing - Because of all of their team mate helping spells,
clerics get an extra skill that allows them to cast bless on themselves.
The Rogue:
Rogues (Lvl 2): Sneaky Stride - Be completely invisible to many enemies for 5 seconds,
which is most of the time, just enough time to pull off a few attacks before he notices, or
some type of back-attack you get later.
Rogues (Lvl 20): Backstab - A deadly stab to the back resulting in a large damage
blow to the back, which can be pulled off every 10 seconds, making it a must-have
in a group.
Rogues (Lvl 30): Poisonous Stab - Stabs the enemy with a full damage blow, and poisons them
along with it.
Rogues (Lvl 50): Sneak - Become completely invisible to most enemies for a long period of time.
Rogues (Lvl 75): Pickpocket - Done from the back, and if successful, takes a number of the
enemy's gold. The amount of gold is pending on your level.
Rogues (Lvl 100): Assassinate - Instantly kill an enemy under level 75 from behind them.
Rogues (Lvl 125): Double Backstab - Unleashes 2 backstabs in one attack.
Rogues (Lvl 150): Spine Tap - Strike the enemy's spine while your blade shoots lighting
bolts from it, frying the insides of the enemy's spine. This is the strongest single attack
that can be done in the game.
Rogues (Extra Skill 1): Rear Teleport - Instantly go behind an enemy, and face them in a split
second, setting you up for a perfect backstab without needing to be hidden or grouped.
Rogues (Extra Skill 2): Inject Poison - A far superior poison that can kick the hell out of foes, and
has been known to kill beaten up bosses after your whole group has died.
Rogues ([Ultimate Skill] Extra Skill 3): Become Shadow - Become completely invisible to all enemies
except the most powerful bosses.
The Necromancer:
Necromancers (Lvl 2): Sacrifice - Sacrifice your own blood to do critical damage to a foe.
Necromancers (Lvl 15): Summon Corpse - Summon 1 of two skeletal companions to fight
for you and do your durty work. Effective for both diversions and damage dealers.
Necromancers (Lvl 30): Drain - Drains a large amount of HP from the enemy, and adds it to your HP.
Necromancers (Lvl 50): Transform - Turn yourself into one of three different monsters, raising you in
different ways: Undead Warrior, which raises your strength greatly; Zombie, which raises
your HP greatly; and Scorn Demon, which raises both HP and strength greatly, and is the
favorite, of course.
Necromancers (Lvl 75): Pestilence - Summons a cloud of desease, poisoning all enemies (and group
members) in sight.
Necromancers (Lvl 100): Summon Wurm - Summons a brutal wurm to do your bidding, and is far
superior to your summoned skelletons.
Necromancers (Lvl 125): Soul Harvest - Summons souls of death, death touching anyhting under
level 100, and doing high amounts of damage to anything else.
Necromancers (Lvl 150): Dark Lich - Turn yourself into the ultimate form: the Lich. You become
extremely powerful and resistant to everything around you.
Necromancers (Extra Skill 1): Breath of Bellfran - The most damaging poison in the game, and can
be done from afar. It has been known to kill bosses after your whole group has died.
Necromancers (Extra Skill 2): Siphon Soul - Sucks the life energy from your foe, and gives it to you.
This is basicly an extremely powerful form of drain.
Necromancers ([Ultimate Skill] Extra Skill 3): Tugging of the Unseen - Also known as "tug," this is
one of the most useful skills in the game, for it "tugs" enemies away from you even after
they have left the screen, making it safe to pass. The only downfall of this very
useful skill is that it cannot be used on angels because of their great size.
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