Newbie Skills:
Skills in FA, but you can also call them classes.
Each skill type is good at doing different things:
Warriors: Good at doing solo fight, and withstanding alot with their skills.
Wizards: Good at distance combat, able to use magics stronger than regular, and without using MP,
also are able to teleport to other locations. They are the main class that uses resistances.
Clerics: Good at group combat, because they are able to heal themselves, or another. Also
they are deadly magic users concerning the undead.
Rogues: Masters of stealth, able to avoid large amounts of enemies without getting a scratch.
They use their stealth to sneak up behind foes, and unleash deadly backstabs, or just to grab some dough!
Necromancers: Great at illusions. Good at both solo and group. Are able to summon companions
to fight for them. Best poisons class.
As you can see above, each class has it's ups, but they also have their downs. You
will see them as you play your favorite class.
The way you gain these skills that you want, is by leveling up.
When you get to a certain level, you get the skill for that level.
Here are the 2 first skills and what level they come at for each type:
Warriors (Lvl 2): Bash - A weak bash to the enemy, but at low levels, along with it's extremely
fast reuse time, make it deadly for low level enemies.
Warriors (Lvl 20): Critical Hit - Attack the enemy with a full damage blow, slower reuse time,
but makes a handly skill all the way to level 150.
Wizards (Lvl 2): Flame - Casts a flame on the enemy, exactly like the spell Fire, but
doesn't require any MP.
Wizards (Lvl 15): Minor Portal - Takes you to eather Nelbee or Braiyn Graveyard,
wich can save you alot of walking that other skills will have to do.
They can get Nelbee Portal, but thats only to Nelbee, which they usually don't
travel to unless they died or need items, and they have to use MP for it.
Clerics (Lvl 2): Minor Heal - Equivalent to using a small potion, but without
needing to by one or go to town.
Clerics (Lvl 20): Recharge - Recharges your HP over time, which takes longer, but
it recharges a large amount of HP for that level.
Rogues (Lvl 2): Sneaky Stride - Be completely invisible to many enemies for 5 seconds,
which is most of the time, just enough time to pull off a few attacks before he notices, or
some type of back-attack you get later.
Rogues (Lvl 20): Backstab - A deadly stab to the back resulting in a large damage
blow to the back, which can be pulled off every 10 seconds, making it a must-have
in a group.
Necromancers (Lvl 2): Sacrifice - Sacrifice your own blood to do critical damage to a foe.
Necromancers (Lvl 15): Summon Corpse - Summon 1 of two skeletal companions to fight
for you and do your durty work. Effective for both diversions and damage dealers.
If you don't want to find them out yourself, go to the Skills Page 2 for a full list of all the class's skills.
|
||